ACKS II

Character Generator Engine

1. Generate Attributes
(?) Ability Generation: Roll 5d6, drop lowest 2 (min 13) for your 1st priority attribute. Roll 4d6, drop lowest 1 (min 9) for your 2nd and 3rd priority. Roll 3d6 for the remaining three. [p. 14]

2. Class & Template
(?) Classes: Your class determines combat capability, HD, saves, and prime requisites.

Prime Requisite XP: If key attribute 9-12 = +0%, 13-15 = +5%, 16-18 = +10% XP adjustment. [p. 14]

3. Hit Points
(?) Hit Points: Roll your class's Hit Die (HD). Rolls of 1-4 are treated as 4. Add your Constitution modifier. [p. 16]

Custom Gear
(?) Stone Encumbrance: 1 stone = ~10 lbs. Typical weapons/items = 1/6 st. 1000 coins = 1 st. Speeds adapt dynamically. [p. 17-18, 161]

st

    The JSON Vault

    Adventurer Conqueror King II

    Imperial Imprint Generator

    Class: -
    Template: -
    Level: 1
    XP Mod (?) Prime Requisite XP:
    Lowest Key Attribute Score:
    9-12 = +0%
    13-15 = +5%
    16-18 = +10% [p. 14]
    0%
    Alignment:
    Homeland:
    Sex:
    Age:
    Languages:

    Attributes

    STR - -
    INT - -
    WIL - -
    DEX - -
    CON - -
    CHA - -

    HP

    -
    HD: -

    AC

    0
    Base + Armor + Shield + DEX

    Movement

    Load (Stones)
    -
    Explore / Combat
    -
    Run / Exped.
    -

    Attack Throws

    Base Attack (d20)-
    Melee (+STR mod)-
    Missile (+DEX mod)-

    Saving Throws

    Paralysis- Death-
    Blast- Implements-
    Spells-

    Combat Actions & Weapons

    Weapon Attack Damage

    Mortal Wounds Modifiers

    Base Modifier (CON + HD): +0
    At exactly 0 HP:+5
    HP at -1/4 to -1/2 max:-2
    HP at -1/2 to max:-5
    HP beyond -max:-10 or worse
    Heavy Helm:+2
    Treatment within 1 round:+2

    Proficiencies & Powers

    Equipment

    PP
    GP
    EP
    SP
    CP